Act of War 2D

a ROM-faithful MUD, with a screen

Welcome to Act of War 2D.

A faithful port of the original AoW 1.5 / ROM ruleset onto a real client — the same rules underneath, with windows, an action bar and a world you can see. Development notes land here every Friday.


Patch release

0.1.04ae9dd8 14 → 21 August 2026 Latest

85 commits. A week ago combat was a handful of buttons and most windows didn’t exist. Now there are 79 pressable skills and spells, the action bar is something you build yourself, and the world has a day/night cycle you can get burned by.

Combat has a lot more buttons

Skills fire immediately and go on cooldown afterwards. Every spell charges first — a cast bar runs and the spell goes off at the end of it, and moving cancels it. Cooldowns are per-skill on top of a shared one-round global, so using a two-round bash doesn’t grey out your kick.

An armed monster now swings its weapon instead of a pair of claws with a sword painted on, and skills reach a real distance rather than assuming everyone is in the same room.

The action bar is yours

Windows — and they stay where you put them

Day, night, and the dark

Shops, food and drink

The war

Running a server

Report a bug without leaving the game

There’s a beetle in the bottom-right corner. Click it and you get a form — bug, typo or idea — and the confirmation comes back as “Bug #7 filed” where you were already looking. /bug, /typo and /idea still work exactly as they did.

Groundwork, not yet visible

Equipment art. The compositing order (body → armour → overlay) works and helms and breastplates transplant cleanly between bodies. Boots and gauntlets don’t yet, and an elf’s ears vanish under a helm from two angles — accepted for now.

Quality

Next up: keep chipping at the 56 skills that aren’t pressable yet, and get equipment showing on characters.

Earlier weeks will be listed here as they are published.